The Return of Captain Tylor

A Re-Hashed Look at the Captain Tylor OVA
by Gristle McThornbody

Follow ups are usually hit-and miss. Some carry on the story of a franchise, while others tend to exist for existing’s sake. Somehow, the Tylor OVA does a little bit of both. A continuation from where the anime left off, the 10-episodes sprinkle in both plot and fluff. But, as a theme song consumer, I daresay it has a pretty good one.

The art and tone we were all used to

We join the crew of the undefeated Soyokaze several months after successful win in a no-shooting battle.High on their own confidence (except the Captain), the crew starts off in a bar, being challenged by an almost-equally drunk Aranami. Hijinks ensue. However, the crew is once again called to deal with a growing situation with the Raalgons. Like in the series, they end up captured and through sheer luck, once again escape-but not unscathed.

That’s episodes 1 and 2, and it very much kept the tone and art style of the original, a fun satire of space operas, mixed in with the Japanese trope of the bumbling, lucky, irresponsible salaryman (Tylor), but with a heart of gold.

Episodes 3 to 6  are….ok. They are vignettes of the crew while the Soyokaze is in dry dock, getting repaired from what happened to it in episode 2. It’s an interesting side quest looking into the crew’s life, but any eagle-eyed reader will notice a large tone shift coupled with a near-redesign of characters. I still wonder about the purpose of these episodes, but we get them anyway, so watch away. Yes they are all neat and cute in their own way, but if it was a longer series, it would have earned a filler or two – which sadly it didn’t.

It’s different, but the same

Episodes 7 and 8 is where the story starts to get re-railed and we find Lt. Commander Yamamoto in charge of an escort fleet, getting a very large cargo ship through space. Meanwhile, in the side-plot Raalgon secret agents kidnap Commander Star, to find out the genius/luck behind Tylor, signalling that the Empire is getting restless and ready to fight the UPSF.

All doesn’t go to plan, and a deafening sound with a red light comes from distant space to disable all the ships, badly damaging them, and possibly Yamamoto’s career. As growing wonderment as to “why” gnaws at his very being, we get a clear reason of why and we finally get going with the plot.

As the crew action concludes, there exists the air of “something” growing, handed to the viewer (and Yamamoto) as an all-encompassing red light that disables ships and anything else it comes across. This is a major plot point covered in episodes 9 and 10 of the series, when the now once-defeated Soyokaze gets ready for another important space journey with Tylor and the crew to fight this valiant fight, steeped in intrigue, Raalgon infighting and backstabbing and a final dual.

Blue screen of death? No, red light district… of death

It’s been 10 years since I first saw this OVA, and I still harbour very mixed feelings about it. The mentioned art-shift is something that is jarring, both visually and because of the accompanying tone shift. Transitioning from a fun satire to a hard-lined space operas -and becoming what it was making fun of- was a very rough experience. While I could see the original motivation and basic traits of the characters (Yamamoto really shined here, becoming a commander of two different ships) as we go to unfamiliar territory with Tylor the abrupt, cliffhanger ending makes the viewer want for more.

However, there isn’t more, or at least anything that’s worthwhile. What happened after the UPSF and the Raalgon got together are covered by DVD liner notes that came as an extra on the anime box set and a fluff-filled thing from 2017 that is only good for, like, 5 minutes of exposition.

Back within the bounds of the OVA, I give this a solid 4 out of 5. It’s still a solid space opera. But you didn’t watch this for a solid space opera. You wanted more satire. You’d be good with staying with and watching the anime, but if you absolutely have to, and want more Tylor in your life, give this a spin, the codicil that you probably won’t like the ending.

Maybe look It Up:
The Irresponsible Captain Tylor OVA (1994-1996)
Based on the light novels by Hitoshi Yoshioka
Produced by Daume and Studio Deen, Licenced by Right Stuf

Desert Dogfight

The Area 88 TV Series’ Story of Survival
by Punch Rockgroin

The household of my youth provided me with easy access to plenty of books on information concerning the jets of the Cold War. My dad used these for research purposes, both out of interest and the need to make sure he was staying ahead of his wargaming buddies. A steady diet of perusing the pictures of aircraft in these tomes, plus watching shows like “Wings of the Red Star” and so forth only heightened my interest in jet aircraft. The first airshow I remember was with the Thunderbirds; I could not believe how loud the jets were, but their garish paint scheme and feats of daring entranced me. I purchased Area 88 by chance back when I was in high school, having seen the jets on the cover and recently played through the “Ace Combat” games on the PlayStation 2. Surely, this was up my alley…my MiG Alley.

Area 88 takes place some time in the late 70s to early 80s and follows the unfortunate tale of Shin Kazama, once an up-and-coming airline pilot, who was backstabbed by his “friend” Satoru Kanzaki. Satoru knows Shin is engaged to the daughter of Yamato Air, so Satoru gets Shin drunk and has him sign what Shin thinks is a form to confirm he “spent the night”; in reality, it’s a contract signing him up as a mercenary for the Kingdom of Aslan. Shin then must fight for Aslan for 3 years, or earn $1.5 million in bounties to pay off the contract. Since desertion means capital punishment, Shin goes for option 2.

Cold War feelin’

The eponymous Area 88 is staffed by a number of shady characters. The local merchant is McCoy, who sells everything from planes and armament, to film and information. Shin’s best friend at Area 88 is Mickey Simon, a former US Navy pilot and Vietnam veteran who was unable to adjust to civilian life. Another staple of the base is Shinjou Makoto, a war photographer who documents the exploits of the pilots, though has an ulterior motive for being there. The base is run by Prince Saki Vashutal, who constantly sports a set of aviators and a X-shaped scar from when X delivered it to him.

The series is mostly focused on air combat, with some drama on the side. The drama provides us with the story elements, but the animation studio seemed to figure that the more interesting parts were the dogfights. Given that the aircraft are all 3D renders, this probably saved on the budget as well. When I was in high school, this was what I was primarily interested in, and the series certainly delivers. The combat is much more “Ace Combat” than “Digital Combat Simulator”, so expect a distinct lack of BVR engagements and Sidewinders that miss when they lose sight of the plot. Still, there’s plenty of explosions and high-G maneuvers to keep you entertained, and is generally not a crash-and-burn affair. The series only really strays from the combat-centric formula in the last couple episodes.

Other than Shin’s plight of knowing a former friend has stolen both his career and his girl, some background is provided on the other characters, but these are just for an episode. Some more information is provided on Mickey’s days in Vietnam, or on Shinjou’s true mission at Area 88. Many more characters seem to exist for story, as they tend to appear and die in the same episode.

I’m thinking Mickey didn’t go home for… other reasons

The fanservice is in the jets themselves. Shin pilots both an F-8 Crusader and an F-5E, while Mickey has an F-14 (possibly stolen from Iran?). Their opponents are all variety of MiGs, primarily the MiG-21 and MiG-23. The 3D models are relatively detailed, though given that this show is from 2004, the animation feels a little stiff at times.

Before this series, there was also a 3-episode OVA released in 1985. The plot is more or less the same, but is more focused on Shin dealing with killing people in order to survive, as well as some of the horrors he witnesses. The series and OVA deviate most greatly in the ending: The TV series gives the viewer a sense of hope at the end, while the OVA is far less certain. In the TV series, Shin suffers a setback that prevents him from leaving when he initially planned, but is convinced to fight on after hearing word on his girlfriend. In the OVA, Shin actually makes it home, but has become addicted to the adrenaline rush of combat, and finds that civilian life no longer suits him; as a result he returns to Area 88, and the OVA ends with him going into combat against ferocious odds.

The OVA’s ending, though depressing, had more of an impact on me. Shin didn’t even want to be there in the first place, but his will to get back home morphed into a desire to fight. I have to pause a bit and think about what it means to be a soldier, and how hard it can be to adjust to normal life after something as bracing as war. The TV series’ ending isn’t bad, and in some respects is still uncertain. It has a brighter outlook, with Shin’s vigor to survive and get out of Area 88 renewed, yet he must practically start over. It’s a coin toss for me as to preference.

Overall, the series is a relatively quick run at 12 episodes, and can be watched in an afternoon if so desired. If you’re a jet jockey looking for some animated fighter combat, this is one of the few gigs in town. In some ways the OVA is the better watch, since the story has more weight to it. But if you watch the OVA and want more combat, then I would recommend the TV series. As someone who loves the feeling I get in my chest when a fighter roars by with its afterburner on, I will recommend the series to any fighter jockey, virtual or otherwise.

Fuck yeah, look it up!
Area 88 (2012)
Directed by Isamu Imakake
Produced by Ryosuke Takahashi and Group TAC
Licenced in North America by ADV Films

The Moody Middle Child

Just Weird Enough to Not Be Normal
by Bolt Vanderhuge

The Kerberos Saga is the only movie trilogy I can think of that actually moves backward through time in each subsequent sequel, as well as becoming more and more grounded. While almost anything is grounded compared to the film that started it all, The Red Spectacles, the animated film that ends the trilogy, Jin-Roh: The Wolf Brigade sharply contrasts it by being a dead serious look at the alternate history universe created by Mamoru Oshii which features a post WWII fascist Japan that was occupied by Nazi Germany, and follows the exploits of Tokyo’s Public Security Special Unit, which utilize powered armor and tote MG-42s.  Part of this contrast is because Oshii did not direct Jin-Roh, as he was busy making Ghost in the Shell at the time, but somehow, StrayDog: Kerberos Panzer Cops manages to fit between the two book-ends to this trilogy by being mostly grounded while still containing plenty of odd, shall we say, “symbolic” elements to it, which often feature red rubber balls to drive home the stray dog theme of the movie, as well as the return of the mime squad from the first movie.

Not to mention the ‘never really finished unpacking’ look of this woman’s apartment.

The story also has something of a retcon which changes the circumstances of the Kerberos’ leader’s escape from his besieged headquarters and from Japan altogether thanks to a change in government which saw the Special Unit fall out of favor afterwards.  While his two friends are referenced in dialog, Koichi Todome instead makes his helicopter flight out of the country from the roof of Kerboros HQ shortly before it is stormed, ending the siege.  The film follows one of his comrades, Inui, shortly after he has been released from prison and placed on parole.  Feeling betrayed by his former commander, he begins hunting the man, along with the help of a woman who helped Koichi hide out for a while in Taiwan, named Tang Mie.  They eventually do find the man, and this is where the film seems to derail for a bit as they live as something of a throuple for a while.

While this movie is over twenty minutes shorter than The Red Spectacles, it actually feels about an hour longer thanks to the many long sequences that mainly consist of tracking shots and moody music.  Anyone familiar with Oshii films might recognize this as something of a common feature in many of his films, which includes the most recent film of his I watched, Assault Girls.  On the plus side, this film escaped his later proclivity for using a color filter.

Eventually, everything culminates in an action-packed climax, which involves a shoot-out with our old friends, the mime squad, with some occasional oddball humor being injected into the midst of the battle.

Only slightly less weird than the first time we saw them.

In what is easily the best part of the movie, Inui systematically hunts them all down in an abandoned hotel, thwarting their planned ambush of Koichi by wearing his armored “Protect-Gear,” which is the only remaining set that was unaccounted for following the Kerboros Uprising.  However, this does result in a downer ending, which reinforces the theme which runs through all three films about how survival is only possible through following the pack, and stray dogs who are either abandoned by or abandon their master end up dying alone.  The ending then leads into the events of The Red Spectacles, but naturally never explains what the deal with that movie was, because Mamoru Oshii wants you to think about his movies, even if this tends to just lead to frustration and confusion.

If you liked the first movie, I’d definitely recommend this sequel/prequel to it, but if you only know about Jin-Roh I’d be more cautious about suggesting you watch it.  I’m not even sure if watching The Red Spectacles would be required to understand and/or enjoy this film, and I’ll fully admit that my love for them comes mainly from how weird they are, though admittedly StrayDog is a bit of a slog.  I would say, though, that if you’re a fan of Jin-Roh and are just curious about these previous two chapters in what you might not have even realized was a trilogy, that you keep in mind that these movies are very much not like Jin-Roh, so you need to adjust your expectations accordingly, by just not having any.  

Maybe Check It Out
StrayDog: Kerberos Panzer Cops (1991)
Directed by Mamoru Oshii
Distributed by Shochiku Company, Limited

Two Scoops of Wave Motion Gun

Space Battleship Yamato 2202: Warriors of Love brings more battles, more beef
by Bob Johnson

In many ways, Space Battleship Yamato is Japan’s answer to Star Trek.  Though anime and the space age have gone together since the dawn of the industry (i.e., Astro Boy) – the 1974 Yamato series was a landmark that solidified science fiction anime into a cultural force and famously influenced the art team for Star Trek: The Next Generation.

As the 2010s, the age of the remake and the simuldub, dragged on, it was inevitable that the Yamato would rise again.  Yet, every year between 2013 and 2017, Space Battleship Yamato 2199 was the go-to example of “Why isn’t there a dub for this?” — a major franchise that should have been snapped up for a licence above any number of moéshit school life clones.  But that didn’t happen, at least, not right away.  What do we have to thank for the dub?  Why, the second season of the remake – Space Battleship Yamato 2202: Warriors of Love.  When this follow-on was announced, Funimation finally fired up the wave motion cannon, dubbing both shows in back-to-back releases in 2017 and 2018.

A new adventure awaits the Yamato

In the year 2202, things are looking up for humanity. But even though Earth’s oceans are restored, and the planet has deployed a fleet of ships with the latest in wave-motion technology, a new threat appears in the form of Gatlantis, an evil empire with a deadly space fleet, threatening the far-off world of Telezart. Ordered to stay home by the powers that be, but haunted by strange dreams, the crew of the Yamato mutinies and takes her out for a new season of adventures in space, fighting for galactic love and peace.

Constantly threading the needle between a rapacious enemy on one side, and an Earth government on the brink of fascism on the other, Yamato‘s crew is often called upon to set the example. By necessity, they are required to compromise their high moral values, but in the end, still manage to save the galaxy without sacrificing all of their integrity.

Lt. Klaus Keyman (left) and Todo Katsuragi – Yamato outsiders with questionable motives.

The death of Captain Okita looms over the crew, leaving Kodai to command the Yamato. Whereas Okita was ever the chessmaster, ensuring the enemy fell into his plot, Kodai is decent enough in the Captain’s chair, but lacks confidence. Kodai also has relationship issues, particularly with Yuki. Actually, nearly *everyone* has interpersonal drama in this anime, most notably Lieutenant Keyman, a Garmilan pilot constantly getting into intrigues, and Kasturagi, a medtech who slips aboard Yamato and increasingly plays the role of femme fatale. How will they bring peace to the galaxy if they can’t get along with each other? Well, saving each others’ skins in battle goes a long way to rebuilding trust.

Would you care for some drama in a can, sir?

If you’ve never seen Space Battleship Yamato, it’s high time you saw 2199: it’s a well paced gauntlet run, where nearly every moment is desperate and vital to the future of humanity. 2202, while also quite solid, backs the stakes off a little. It lets other heroes take a bit of the limelight, and frees up the Yamato to dart back and forth between hotspots in a larger war. Both seasons deal with existential issues, not solely of survival in the face of the enemy, but also how to go about fighting, and what is and is not worth fighting for.

I will have to disagree with anyone who claims that the second go was able to wholly recapture the epic grandeur that was Space Battleship Yamato 2199 – but in all fairness, that is an *extremely* high metric.  Space Battleship Yamato 2202, despite all of its spaghetti-wall character drama and sudden plot twists, is well within the halls of truly awesome anime.

Fuck Yeah, Look It Up:
Space Battleship Yamato 2202 (aka Star Blazers 2202)
Original concept by Yoshinobu Nishizaki and Leiji Matsumoto
Produced by Xebec, Licenced by Funimation